I created a spore cloud in some of the empty space left on my alpha map to pair with some spore particles to burst out of the mushrooms on hit.
For reference, I had watched several spore explosion videos like this and this and wanted to have a similar feel to the mushrooms seen in viva pinata, where despite being a shape that doesn't usually have spore explosions, they still seem to emit spores from underneath the caps.
for the spores, I made a really simple soft circle particle material:
while for the clouds, I followed this tutorial on cropping textures to create a cloud material:
Finally, I moved onto making a blueprint for it:
it was a simple blueprint that turns the particle effect on upon the character overlapping the collision sphere I had added to it in the viewport:
After this, I began working on the wind effect for the grass, combining this tutorial with the simple grass wind in UE4:
but I still had a long way to go, the grass felt too jittery and the mushrooms still felt too static.
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