Friday, October 25, 2019

Helmeted Character: Week 1 Friday

On Friday, I started sculpting the shoes loosely following this guide so that they would be crisp with a flat sole.
With this tutorial I learnt how to use the bend tool to create the bend in the sole, and mask gradients to move sections of the sculpt around.
I used the extract tool for the different parts of the shoe, making sure to create new polygroups in case I needed those areas again. When it came to the detailing stage, I masked off areas with the lasso tool and used the layer brush to take away an even amount of the inverted mask. For the bulging areas I used form soft and dam standard.

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