Friday, October 18, 2019

Water VFX: Week 3 Friday

On Friday I did a quick bake in marmoset, textured and set everything up in my temporary scene:

I edited the parameters and the texture map tiling size so that the VFX would fit within the buckets, and positioned all of my assets into a small environment to showcase the water:



I didn't have enough time to apply the reactive ripple blueprint to the shallow water on the plinth, but will be adding that in the future. I also intend to delete all of the temporary test content and add post processing to create a more dynamic scene.

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