Tuesday, October 15, 2019

Water VFX Brief: Week 3 Tuesday

On Tuesday I finished up the sculpt, decimated and exported it back into 3ds max for retopology. I only sculpted 5 planks to save time, with the intention of copying and rotating them later to fill the gaps. I also copied it across to create the smaller bucket of water, sculpting another specific plank to replace the area where the spout of water would come out from:


I also sculpted the extra planks of wood that needed to be added to the smaller bucket where the pump would be placed. I decimated again and combined all of the highpoly items into 2 seperate buckets ready for the 2 lowpoly versions to be created:



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