Now that all of the water was out of the way, I started working on the water feature model itself.
I wanted to combine these aspects into a cute stylised plinth:
The style was based somewhat on this:
Simple stylised texturing, with some some bold, chunky details sculpted in and PBR used to a realistic degree.
I started with the lowpoly sculpts of the buckets and the water, which I then turbosmoothed to allow for more dynamic fluidity in the material editor later.
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