Tuesday, October 22, 2019

Helmeted Character: Week 1 Tuesday

On Tuesday I opened zbrush and created a blockout from a zsphere, paying attention to the anatomy reference on my pureref file:
I wanted to use this time to practice sculpting bodies and to get back into the flow of zbrush, so I decided to loosely sculpt in some muscle definition before making the clothes:

 I didn't want to waste too much time on muscles that wouldn't be seen later in the sculpt, so I stopped here and moved onto testing whether or not marvelous would be a good choice for my next step.

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