Wednesday, November 27, 2019

Foliage VFX: Week 2 Tuesday

On Tuesday I went back to the tree and started the tedious task of re-topping, using a mixture of step build and strip modelling cylinders (then adding swift loops and conforming them to the highpoly surface), using the conform relax tool in some areas along the way to keep the geometry even. I did this to keep the surface as close to the high poly version as possible, while also saving as much time as possible.

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