Sunday, November 10, 2019

Helmeted Character Week 3: Sunday

On Sunday I unwrapped the lowpoly ready to be baked in marmoset. I split everything into 2x 2048x2048 maps, one for the torso, which included the shirt, joggers and boots, then one for the rest of the outfit which consisted of the helmet, jacket, gloves and straps.


I neatly organised everything into parts labelled with _L for lowpoly, then exported them as .OBJs, doing the same to their highpoly counterparts marked as _H ready to bake in marmoset.

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