To complete the map, I added Gaussian blur so that the edges of the alphas wouldn't bleed the background colour.
Wednesday, November 20, 2019
Foliage VFX: Week 1 Tuesday
On Tuesday I started making the alpha texture sheet for the scene:
I wanted to keep everything to a single 1012 alpha sheet so that I could size everything to a similar pixel density without having to worry about several individual small sheets. I tried to keep the rendering simple yet vibrant to keep to the concepts I was referencing. I left space at the bottom right corner on purpose for if I needed any texture space later in the project for particle effects.
To complete the map, I added Gaussian blur so that the edges of the alphas wouldn't bleed the background colour.
To complete the map, I added Gaussian blur so that the edges of the alphas wouldn't bleed the background colour.
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