Friday, November 8, 2019

Helmeted Character: Week 3 Friday

On Friday I continued retopping:
I started using the conform relax tool and conform move tool to ensure that the topology wasn't too jagged, but was also filling the creases that extrude from the silhouette so that the bake will look more natural. At this point I was paying attention to the loops going around the hipbones towards the crotch area, and the loops then extending down the legs.

I paid extra attention to where I was placing geometery, trying not to add any triangles if possible, and if so not near any deformation areas when adding extra loops. I also added joint specific topology for areas such as the fingers:


No comments:

Post a Comment