On Monday I baked the character in Marmoset using 2 separate Bakers for the 2 separate maps that I had created:
I separated each asset into individual bake groups to avoid them baking onto each other and creating errors. For any baking errors that did occur, I used the paint offset tool to paint on a larger or smaller cage, and for any errors that couldn't be fixed I went itno photoshop and fixed manually using the spot heal brush. With the baker I produced normal and normal (object) maps, ao maps as well as curve maps to be used later in substance painter.
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